New game released made with cocos2dx: Ragdoll Charlie
Yes! Once again! We just have released another game for iOS made with cocos2dx technology. In this case the game is called “Ragdoll Charlie” (if you like this blog please download and review it :-P). So as usual, I’ll share some details about the implementation.
So to implement the game we used the following:
- Cocos2dx with c++
- Cocosbuilder for the UI
- Cocosdenshion for the audio
- Texture Packer for the texture packaging
- SpriteHelper and LevelHelper to design the level (we are not happy with these tools, I don’t recommend them)